package vehement.game.AI;

/**
 * This is the relationship matrix prototype.  It controls who likes who.
 *   If you have a creature that has all the same relations, just use one
 *   name for the group.  This will be O(n^2)
 * @author bloodred
 *
 */
public class Relationships {
	//This is a huge grid of likeabilities.  There is also a grid of how well things are known. im not sure of the final implementation, this is a placeholder
	
	
	float[][] like = new float[2][2];
	float[][] know = new float[2][2];
	//fool = new float()[3][3];
	
	
}
